![]() ![]() The aim and commitment is to get Subverse ready to claw its way out early access. In 2023 we hope to power forward and finish the main storyline and then start revamping the game's core systems. On the plus side, we managed to make quite a bit of progress on the game and its underlying systems, but the lack of available AAA-talent willing to work on an adult title like Subverse puts a huge strain on our recruitment efforts. ![]() We hope that everyone had an enjoyable holiday season spent with your favorite waifu (or waifus)!Ģ022 was a year filled with adversity for us all, with COVID, health, family, and recruitment issues putting a lot of pressure on the production of the game. Completion percentage counters in Navigation are a WIP and may have some inconsistencies.Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.Animation in You’re Mine Now scene needs finalizing.Reports of performance issues on some Space Combat random scenario maps.This has improved performance for some users. Note there is an option to disable 4k videos from the graphics tab under settings. Potential stuttering when playing back cinematics for some systems.On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.On rare occasions, an unintentional song plays during some areas of the game.Most likely due to the lens flare and or high bloom values. Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method.Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences. Physics on dangling pieces such as tentacles or hair (i.e.This will be fixed in later builds once all nebulae are unlocked. Bridge projector fails to update the color scheme throughout Mary Celeste consistently.Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.Low texture resolution rendering for some users during dialogue sequences throughout the game.Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.Character upgrades based on level are not fully implemented for all characters.Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.Known Issues (Does not include all issues) ![]()
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